Foreman is a mod for manipulating blueprints in game.
At the moment you can mirror blueprints and replace one entity with another one (for example replace all yellow belts with red belts in a blueprint)
At the moment you can mirror blueprints and replace one entity with another one (for example replace all yellow belts with red belts in a blueprint)
Foreman 2.0.1 and Factorio 0.15:
May 01, 2017 Foreman 2.0.1 and Factorio 0.15: This is one of the last updates where Foreman will be able to import blueprintstrings. Use the new vanilla blueprint Library (press B by default) to store your blueprints and create strings. You can no longer export blueprints, only import them from the old BlueprintString/Foreman format. My 2and coil creation, TRVP v2. 2-juggernaut 38ga-2/0.1.0.4/26ga-2 NI80 0.36 ohms 3.O mm back to back on TRVP Blueprint Edition on Wisme RXgen3 dual. Hits amazingly well for me. Minimal reclaim if any. Settings, ss316 420f, 18w, 0.26 ohms. Loving the simple dab rig hits from batteries!!! English Language Arts, Grades 3-8 Blueprint Interpretive Guide MAP-3-8-ELA 4 1.0 Purpose Statement Test blueprints contain information about individual tests, including the number of test items and the number of points for each test item. In addition, test blueprints identify the number. Connecticut ELA/Literacy Summative Assessment Blueprint. The CCS expects that students in Grades 6-8 spend more time with informational text (55%) then literary (45%). Therefore, students in those grades will receive at least one literary passage set and may receive one short answer item measuring targets 2 or 4. .Not reported.Writing will be scored using a ten point writing rubric.
This is probably one of the last updates where Foreman will be able to import blueprintstrings. Use the new vanilla blueprint Library (press B by default) to store your blueprints and create strings.
You can no longer export blueprints, only import them from the old BlueprintString/Foreman format. The new vanilla format will not be supported.
Depending on how the modding API for the library turns out i might keep up the ability to store blueprints in Foreman.
You can no longer export blueprints, only import them from the old BlueprintString/Foreman format. The new vanilla format will not be supported.
Depending on how the modding API for the library turns out i might keep up the ability to store blueprints in Foreman.
![Blueprint Blueprint](/uploads/1/2/6/0/126065709/685209066.jpg)
Foreman will (given time) turn into a blueprint manipulation tool.
Features
Top buttons:
- Import blueprint/books from text
- Fix positions in blueprints
- Load multiple blueprints/books (L button)
Toolbar:
- Mirror blueprint / active blueprint in book on the cursor (mirroring along the other axis: mirror and rotate by 180°)
Works with Side Inserters, Bob's Adjustable Inserters, Trainstops from SmartTrains - Replace entities in the blueprint with another one: Click the empty buttons with an item on the cursor. Click 'Ok' with a blueprint/book to replace.
Per blueprint/book buttons
- Delete stored blueprints (clicking with a blueprint on the cursor will overwrite instead of deleting)
- Load blueprint to toolbar or to cursor (if clicked with a blueprint)
- Imports/Exports Blueprint Strings (Thanks Dave!)
Hotkeys
- Toggle the gui: Ctrl + T
- Mirror blueprint: Alt + R
Console commands:
- Show the main button: /c remote.call('foreman', 'show')
- Hide the main button: /c remote.call('foreman', 'hide')
Changelog
3.0.0 and above: see ingame changelog
2.0.4
- fixed error when mirroring the active blueprint in a book
- added error message when trying to import a vanilla blueprint string
2.0.3
- some more fixes
2.0.2
- fixed startup error
2.0.1
- GUI is available from the beginning
- removed the export buttons. Use the vanilla Library/string instead
2.0.0
- version for Factorio 0.15.x
1.1.6
- importing from script doesn't require admin anymore (seemed to cause desyncs)
- invalid/troubling characters in names are replaced by '_' (so far: ':;'.' )
Blueprint 2.0.1 Download
1.1.5
- fixed name not being set after importing
- fixed error with virtual blueprints and set to cursor option
- importing from script requires the player to be an admin
1.1.4
- fixed Gui opening for other players
1.1.3
- added virtual blueprints option (WIP)
- when loading a book, Foreman will insert empty blueprints into the book if necessary
- fixed 'overwrite books' option not clearing blueprints
- fixed error when using Export all
- fixed that exporting blueprints/books would append to the file, instead of overwriting
1.1.2
- clicking the load button on a stored book with an empty cursor now loads the book into a book with enough empty blueprints in the inventory/toolbar
- added option to overwrite blueprint books when clicking load with an empty cursor, defaults to false
- The 'load to cursor' and 'close gui after loading to cursor' settings now also apply for blueprint books
- mirroring blueprints now also mirrors tiles
- fixed error when replacing rails in a blueprint
- fixed wrong filename being printed when exporting blueprints
1.1.1
- Hotkey to toggle the GUI only works after Blueprints are researched
- Allowed more characters in blueprints (Only . ' and ' are removed)
1.1.0
- added button/hotkey to mirror blueprint/ active blueprint in a book (mirroring along the other axis is just mirroring and rotating by 180°)
- added buttons to replace an entity with another one (to upgrade belts, assemblers, etc)
- clicking Delete blueprint with a blueprint on the cursor overwrites the stored blueprint
- changed remote interface to accept an optional LuaPlayer argument
1.0.2
- added support for importing books from blueprintstring format
- added textfield to change the button order
- changed expected argument of setButtonOrder to a single string: remote.call('foreman', 'setButtonOrder', 'LERD')
- fixed GUI opening for all players when someone saves/renames/deletes a blueprint
- discontinued updates for the 0.13 version
1.0.1/0.2.6
- added option to close the gui after loading a blueprint to the cursor
- added Hotkey to toggle the GUI. Ctrl + t by default
- added option and console command to hide the main button.
- added console command to change the button order
- added russian translation
1.0.0
- version for Factorio 0.14.x
0.2.5
- readded script input. Strings starting with 'do local foo' or 'do local script' are treated as script input.
- added remote functions to add blueprints:
remote.call('foreman', 'addBlueprint', player, blueprintString, name)
remote.call('foreman', 'addBook', player, book)
remote.call('foreman', 'refreshGUI', player)
player: LuaPlayer, blueprintString: compressed Blueprint, name: optional name for the blueprint
book: a lua table (export a book via Foreman to see the expected format)
0.2.4
- fixed error when no player name is set
- fixed name being ignored when importing single blueprint string
0.2.3
- added Hotkey to clear blueprint book on the cursor (default Shift + right click, must be enabled in the settings!)
- added option to move the loaded blueprint when the load blueprint button is clicked with an empty cursor
- load a single blueprint into a book when 'load blueprint' button is clicked with a blueprint book with an empty blueprint in the active slot
- added missing tooltips to buttons
0.2.2
- fixed importing books from string not working. Books from 0.2.1 have to be exported again for the string to work
- Changed L button to load blueprint string, exported books or the string created by the E button
- added german translation by luma88
- removed debug log
0.2.1
- added support for blueprint books
- clicking the + button with a blueprint book adds the active blueprint only
0.1.26
- New feature: export/import all blueprints to/from a single file
- added tooltips for buttons
- added settings button:
- added setting to overwrite blueprints if no empty blueprint is found when loading a string
- display count setting: How many blueprints to show befor scrolling
- added some sprite buttons
Deployment Framework for the Microsoft SMB Azure & O365 solution.
Minimum PowerShell version
3.0
Installation Options
Copy and Paste the following command to install this package using PowerShellGet More Info
Install-Module -Name SMBBlueprint -RequiredVersion 8.2.0.1
You can deploy this package directly to Azure Automation. Note that deploying packages with dependencies will deloy all the dependencies to Azure Automation. Learn More
Manually download the .nupkg file to your system's default download location. Note that the file won't be unpacked, and won't include any dependencies. Learn More
Author(s)
Jan Van Meirvenne,Stijn Callebaut
Copyright
(c) 2017 Inovativ Belgium. All rights reserved.
Package Details
Owners
Tags
Dependencies
![Blueprint Blueprint](/uploads/1/2/6/0/126065709/175740922.jpg)
- AzureAD
- AzureRM.Network
- AzureRM.Profile
- AzureRM.Resources
FileList
- SMBBlueprint.nuspec
- resources
- users.csv
- assemblies32Microsoft.Online.SharePoint.Client.Tenant.dll
- assemblies32Microsoft.SharePoint.Client.dll
- assemblies32Microsoft.SharePoint.Client.Runtime.dll
- assemblies32Microsoft.SharePoint.Client.UserProfiles.dll
- assemblies64Microsoft.Online.SharePoint.Client.Tenant.dll
- assemblies64Microsoft.SharePoint.Client.dll
- assemblies64Microsoft.SharePoint.Client.Runtime.dll
- assemblies64Microsoft.SharePoint.Client.UserProfiles.dll
- guiazure.png
- guiinovativ.png
- guimicrosoft.png
Blueprint 2.0.1 Pdf
Version History
Blueprint 2.0.1 Key
Version | Downloads | Last updated |
---|---|---|
8.2.0.3 | 623 | 4/28/2017 |
8.2.0.1 (current version) | 10 | 4/28/2017 |
8.1.0.2 | 113 | 3/12/2017 |
8.1.0.1 | 9 | 3/12/2017 |
8.1.0.0 | 7 | 3/12/2017 |
8.0.0.1 | 148 | 2/15/2017 |
0.0.0.81 | 12 | 2/15/2017 |
0.0.0.8 | 9 | 2/14/2017 |
0.0.0.7 | 195 | 12/19/2016 |
0.0.0.6 | 92 | 11/8/2016 |
0.0.0.5 | 31 | 10/28/2016 |
0.0.0.4 | 30 | 10/25/2016 |
0.0.0.3 | 8 | 10/25/2016 |
0.0.0.2 | 22 | 10/13/2016 |
0.0.0.1 | 8 | 10/13/2016 |